{"id":787,"date":"2021-09-21T11:08:17","date_gmt":"2021-09-21T04:08:17","guid":{"rendered":"https:\/\/pixelmagicbangkok.com\/filming-in-th\/?post_type=product&#038;p=787"},"modified":"2021-12-02T16:04:57","modified_gmt":"2021-12-02T09:04:57","slug":"compositing-with-nuke","status":"publish","type":"product","link":"https:\/\/pixelmagicbangkok.com\/filming-in-th\/?product=compositing-with-nuke","title":{"rendered":"Compositing with Nuke"},"content":{"rendered":"<h3><b>Course ID:<\/b><\/h3>\n<p><span style=\"font-weight: 400;\">Compositing with Nuke: Mid-level to Advanced Techniques<\/span><\/p>\n<p>&nbsp;<\/p>\n<h3><b>Objectives:<\/b><\/h3>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">To learn conventional compositing techniques using Nuke, including keying, rotoscoping, painting, grade matching, point and planar tracking, CG rebuild, grain matching.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">To get familiar with 3D compositing in Nuke, including camera tracking, point cloud, projection, lens distortion.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">To have a comprehensive understanding about the compositing process that\u2019s independent of the compositing tools.<\/span><\/li>\n<li aria-level=\"1\"><\/li>\n<\/ul>\n<h3><b>Prerequisite:<\/b><\/h3>\n<p><span style=\"font-weight: 400;\">Completion of \u201c<\/span><span style=\"font-weight: 400;\">Nuke vs. After Effects: A Realistic Comparison\u201d or \u201cNuke Fundamentals Fast Track\u201d course. Or be able to navigate in Nuke and have a basic understanding of the software.<\/span><\/p>\n<p>&nbsp;<\/p>\n<h3><b>Is the Course for You?<\/b><\/h3>\n<p><span style=\"font-weight: 400;\">So you\u2019re interested in learning compositing using Nuke, but don\u2019t know how to go beyond launching Nuke and clicking to add a few nodes? Or perhaps you are new to Nuke and would like to learn more and get fluent in compositing? This is where you can learn how compositing is done and how you can achieve it in Nuke.<\/span><\/p>\n<p>&nbsp;<\/p>\n<h3><b>Skills You Will Learn:<\/b><\/h3>\n<p><span style=\"font-weight: 400;\">This course covers the core functionalities of Nuke. However you\u2019ll be learning Nuke from the perspective of compositing, rather than the other way around. Compositing is a specialty and a skill. Nuke is just an instrument. In this course you\u2019ll be learning professional compositing principles and techniques and how to choose appropriate and efficient tools and techniques in Nuke to achieve your vision.<\/span><\/p>\n<p>&nbsp;<\/p>\n<h3><b>Course Outline:<\/b><\/h3>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Point tracking vs Planar tracking;<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">In-depth look at stabilizing, match-moving, corner-pinning;<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Rotoscoping principles and methodologies;<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Vector-based painting;<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Keying methods and tools;<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Primary and secondary color grading;<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Grade matching techniques;<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Multi-channel CG rebuild principles;<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Denoise and re-grain;<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">3D work space in Nuke;<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Camera tracking and lens distortion;<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Generate information from a tracked camera for 2D compositing;<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">3D projection and multiplane compositing;<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Compositing FX elements such as smoke, fog, cloud, fire.<\/span><\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Course ID: Compositing with Nuke: Mid-level to Advanced Techniques &nbsp; Objectives: To learn conventional compositing techniques using Nuke, including keying, rotoscoping, painting, grade matching, point and planar tracking, CG rebuild, grain matching. To get familiar with 3D compositing in Nuke, including camera tracking, point cloud, projection, lens distortion. To have a comprehensive understanding about the [&hellip;]<\/p>\n","protected":false},"featured_media":1663,"comment_status":"open","ping_status":"closed","template":"","meta":{"inline_featured_image":false},"product_cat":[18],"product_tag":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v18.0 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Compositing with Nuke - PIXEL MAGIC BANGKOK (PMB)<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/pixelmagicbangkok.com\/filming-in-th\/product\/compositing-with-nuke\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Compositing with Nuke - PIXEL MAGIC BANGKOK (PMB)\" \/>\n<meta property=\"og:description\" content=\"Course ID: Compositing with Nuke: Mid-level to Advanced Techniques &nbsp; Objectives: To learn conventional compositing techniques using Nuke, including keying, rotoscoping, painting, grade matching, point and planar tracking, CG rebuild, grain matching. 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